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Mugen super mario balance patch
Mugen super mario balance patch












mugen super mario balance patch
  1. MUGEN SUPER MARIO BALANCE PATCH MANUAL
  2. MUGEN SUPER MARIO BALANCE PATCH PATCH

(despite how many hits it does on the opponent, it can only absorb 2 hits) EX fireball also absorbs hits properly now. EX Fireball and EX Raccoon Tail launch the opponent higher up. High Kick launches aired opponents higher. Hammer Toss has Mario tossing a hammer which arcs back down.

mugen super mario balance patch

Flame Launcher lets Mario charge up a bigger fireball and then slam it on the ground, making it rise up-forwards. New move: Flame Launch and Hammer Toss (EX version) - B, DB, D, DF, F, a (or a+b). Fixed an issue where super attacks would count toward the damage dampener. Helpers do not add to the juggle count and they follow super attack's requirements) Supers will always land but will generally not let you juggle afterwards. (Starts with light attacks at 3 and increases to command basics (varies between 4 and 5), strong attacks (5) and then specials (6)) Attack types have their own number that needs to be higher than the juggle counter in order to land. Each attack will increase the counter by 1. With the exception of Mario, all character's crouching hitboxes have been shrunk height-wise This has caused some changes with certain character's commands. EX move commands have been changed so you press A+B instead of Select + A/B. Some of you may have noticed the Train.ogg file in the sound folder going unused for so long and this is what it was for)

MUGEN SUPER MARIO BALANCE PATCH MANUAL

Two new stages: Pro Wrestling's wrestling ring and the Training Stage (Based on Joy Mech Fight's manual stage. After the intros finish, there's a 3 second countdown for choosing your helper. Your partner will not preform any switches unless you force one or call for one. Your partner will then switch when they believe it's safe. A+B will let you call out for a switch for your partner. The switch will occur REGARDLESS of who is on screen. Select + b will switch chararcters during a super. (So if you're off-screen, you can force this switch) Select + a will switch characters if you're in a middle of an attack this costs half a meter bar. Simul/Tag mode got a bit of an overhaul: The amount of hits helpers will take vary between each helper instead of a consistent 3 hit points. (Which also means EX/Super moves will not grant you helper meter) Different summons will vary on hwo much helper meter they take. Helper meter charges similarly to the power meter. The cooldown bar has been reworked into a normal helper meter bar. In order to summon a helper, all you need now is helper meter. Originally, the colors were a bit all over the place and were used from different interpretations of the NES palette.

mugen super mario balance patch

Game now uses a consistent NES palette (with a combination of Nesticle's and Nestopia's YUV colors).

MUGEN SUPER MARIO BALANCE PATCH PATCH

This patch is mainly a major balance and rework patch (with extra stages thrown in) (MUGEN Guild and a few other forums I posted this on) This is an upload for anyone who has not received the new build from other places. I deeply apologize for posting this build way too late on DeviantArt.














Mugen super mario balance patch